Description
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
Card Details
- Set: Origins
- Number: 069/298
- Rarity: Rare
- Card Type: Spell
- Domain: Calm
Stats
- Energy Cost: 3
- Power Cost: 1
- Might: 0
